Solar2D is a game engine based on a language called Lua, this makes it really easy to get started with. Using this engine, you can have one code base for multiple platforms like iOS and Android.
I will start off easy by adding a simple square to the screen and then keep improving until we have pipes moving in from the screen and also do some basic collision detection.
The game will not use a physics engine, just plain and simple math.
This is the first video in a series. In the next part I will add graphics and sounds, and also start to keep track of the players score.
The relayout library I used in this project can be found here: https://github.com/coronalabs-samples/CoronaCannon/blob/master/libs/relayout.lua
Github repository for the game: https://github.com/SteinOveHelset/solar2d-flappybird